using UnityEngine;
using System.Collections;

public class ObjectCreator : MonoBehaviour {
	
	public GameObject[] objects;
	
	void Start () 
	{
		GameObject go = Instantiate(objects[Random.Range(0, objects.Length)], transform.position, Random.rotation) as GameObject;
		go.transform.parent = this.transform;
		go.transform.localScale = new Vector3(1f, 1f, 1f);
	}
	
	void Update () {
	
	}
}
